Purrfect Journey
I had the honor to work alongside my friends to contribute to the earliest preproduction stage of Purrfect Journey, the game is now funded and in proper development by others. We only had one month to develop visuals for the prototype vertical slice, I was the Lead for animation department in charge of rigging, onboarding and assigning tasks for the animators who will be directly animating in Unity. This was the first time I was exposed to Unity animation and I had to quickly pick up rigging and animation within a week to get everything to the finishing line. It’s a good thing everyone nailed everything within a month of crunch.


